A Voice-First Fantasy Mystery · The Spell Left You Only Your Voice

Eruin

Everyone Has Forgotten. Including You.

Wake under a night that never ends, in a town stripped of its memories, with nothing left but your voice. Speak to its people in your own words, unravel the spell, and discover why this forgotten kingdom seems to know you.

Official Trailer

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A spell took every memory in town. Yours included.

No name, no past, no explanation. Only a walled town of strangers who seem to know you. Ask the right questions, and the past starts answering back.

Characters that listen,
remember, and talk back

Talk with your real voice or type, in your own words. No dialogue wheel, no picking from a list. Key characters understand what you actually say, each with their own personality, knowledge, and memory of you. In a town that has forgotten everything, they remember you.

And conversations stay in the world. Nothing pauses: move around, interrupt, hesitate, or walk away mid-sentence, and characters can react to that. Promises, contradictions, how you treat them: what you say shapes relationships, quest progress, and what comes next.

M
Morrin
Witch of the Forest
Listening
Your voice
"Alder sent me. He said you could prove I belong here."
Alder says many things when he wants someone else to solve his problems. Very well. Answer my riddle, and we shall see where you belong.
The world reacts
◇ Morrin remembers: Alder sent you ◇ Disposition: Wary → Amused ◇ The trial begins

From Act 1 of the demo. Morrin's replies are AI-driven; her trial is authored by hand.

What makes Eruin different

Speak, Don't Select

Talk naturally using your microphone, or type if you prefer. Characters understand your own words, with no dialogue wheel forcing your hand.

Your Words Have Consequences

Characters remember important interactions: promises, contradictions, how you treated them. What you say shapes relationships, quest progress, and what doors open for you.

Private and Local

Speech recognition, AI dialogue, and character voices run locally on your computer. No cloud processing, no account, no subscription.

The player stands at the edge of a dark lake beneath a storm-lit purple sky

Failure is still gameplay

Fail Morrin's trial and she may turn you into a frog. That is not a game over. It is the beginning of another playable sequence, down at the lake below her woods.

When you find your way back, you can try a different approach. In Eruin, a conversation gone wrong changes the adventure instead of ending it.

Glimpses of Eruin

The player stands on a lantern-lit forest road beneath a churning purple storm
The forest road, where a witch named Morrin is said to dwell
A traveler approaches the fortified town gates under a violet sky
The gates of the town, where Alder decides who may enter
Lantern-topped towers line the brick wall of the town at dusk
Lantern towers along the wall, keeping watch over the forgetting
The player wakes on a night-time forest path as a glowing wisp hovers beside a carved tree
Waking without a name, the Guiding Light hovering close by
The player stands in a grassy meadow by a lakeshore beneath a magenta sky
The meadow by the lake, quiet in the storm's strange light
The player types a reply in an in-game text box while talking to a villager beneath the town wall
Speak or type: a reply in your own words, no dialogue wheel
Forgive me, stranger. I cannot tell you my own mother's name, let alone yours. And yet your face... I feel I ought to know it.

Alder, Keeper of the Gate

Join the Journey

A playable demo is coming soon. Wishlist Eruin on Steam to be summoned the moment it goes live.