The Devlog

Field notes from building a voice-first RPG: local AI, voice pipelines, Unreal Engine, and the occasional frog.

II

Testing a Game You Talk To

How do you QA a game where every conversation is different? Real numbers from Eruin's speech, retrieval and quest-signal test harnesses.

testingvoicelocal-ai 5 min read →
I

Welcome to the Eruin Devlog

Why we're opening the workshop doors, and what we'll be writing about as Eruin heads toward its demo.

metaannouncement 1 min read →