The Devlog

Field notes from building a voice-first RPG: local AI, voice pipelines, Unreal Engine, and the occasional frog.

IV

Faces in the Long Night: Character Cards, Quicker Voices and a New Engine

Character cards for the people you meet, replies that start speaking three times sooner, NPCs who remember your name, and a move to Unreal Engine 5.8.

memoriesvoiceanimationdevelopment 3 min read →
III

Memories of Eruin: Piecing Together a Forgotten World

A first look at Memories, names discovered through the story, and a map that keeps the unknown hidden in Eruin's latest development build.

memoriesexplorationdevelopment 3 min read →
II

Testing a Game You Talk To

How do you QA a game where every conversation is different? Real numbers from Eruin's speech, retrieval and quest-signal test harnesses.

testingvoicelocal-ai 5 min read →
I

Welcome to the Eruin Devlog

Why we're opening the workshop doors, and what we'll be writing about as Eruin heads toward its demo.

metaannouncement 1 min read →